AI Insights · Timothy · April 2022
Top 5 Character Collection Games Performance in Australia Q1 2022
In Q1 2022, the top 5 character collection games in Australia showed varied performance in terms of downloads, revenue, and active users, with notable trends observed across these metrics.
In Q1 2022, the top 5 character collection games in Australia showcased diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Slotomania™ Slots Machine Game saw its weekly revenue peak at around $399K during the first week of January, followed by a gradual decline, ending the quarter at approximately $306K. Downloads fluctuated slightly, reaching a high of about 2.4K in early January and closing at roughly 2.1K by the end of March. Active users showed a moderate decrease from 16K at the start of January to around 14.5K at the end of the quarter.
Genshin Impact: Natlan Launch experienced notable peaks in revenue, with the highest being approximately $633K in the first week of January and another surge to $571K in late January. Downloads remained relatively stable, averaging around 4K to 7K weekly. Active users were consistently high, peaking at about 86K in late January and maintaining a robust presence of around 80K by the end of March.
Clash of Clans demonstrated a steady performance in revenue, starting at $340K in late December and reaching a peak of approximately $395K by the end of January. Downloads showed a gradual increase, peaking at around 11K in early March. Active users also saw an upward trend, climbing from about 593K at the beginning of January to approximately 728K by the end of March.
Coin Master had a significant increase in revenue, starting at $252K in early January and peaking at about $378K in late March. Downloads exhibited a consistent upward trend, reaching a high of approximately 20.8K in late March. Active users also increased, starting at about 40K in late December and growing to approximately 61.5K by the end of March.
State of Survival: Zombie War showed stable revenue, peaking at around $260K in late March. Downloads were highest at the beginning of the quarter with about 10K in the first week of January, before stabilizing around 4K towards the end of the quarter. Active users saw a decline from 28K in early January to around 18.9K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.